AI Insights · Timothy · October 2022
Top 5 Sandbox Games on Android in Colombia Q3 2022
Explore the performance of the top 5 sandbox games on the Android platform in Colombia during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 sandbox games on the Android platform in Colombia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics.
Roblox from Roblox Corporation saw consistent weekly revenue, fluctuating between $4.7K to $5.6K, peaking at $5.6K in the last week of September. Weekly downloads ranged from approximately 50K to 73K, with a noticeable dip in early September to around 50K. Active users displayed a steady increase, starting at around 2.1M in late June and reaching around 2.3M by the end of September.
Minecraft by Mojang experienced stable weekly revenue, ranging from $2.1K to $2.5K throughout the quarter. Downloads were relatively low, with figures varying from 63 to 172 downloads per week. Active user numbers remained steady, with a slight decline towards the end of the quarter, starting from around 18K in late June to approximately 19K by the end of September.
Garena Blockman GO generated modest weekly revenue, peaking at $1.1K in early July and ending at $130 by the end of September. Downloads showed a downward trend from around 8.5K in mid-July to around 7.7K in late September. Active users increased steadily from approximately 30K in late June to around 43K by the end of September.
Terraria by 505 Games Srl had minimal weekly revenue, hovering between $100 to $228, with a peak of $228 in the last week of September. Weekly downloads remained low, ranging from 15 to 31. Active users were consistent, fluctuating between 160 to 197 throughout the quarter.
Block Craft 3D: Building Game from Wildlife Studios saw fluctuating weekly revenue, with a significant peak of $175 in early August. Downloads were relatively high, peaking at around 27K in early July and maintaining figures between 10K to 21K throughout the quarter. Active users ranged from around 98K to 158K, with a notable peak of 157K in early July and ending at around 129K by the end of September.
These insights are derived from Sensor Tower's data, and more detailed analytics can be found on their platform.